![]() ![]() The health damage will be a percentage of the heros MAX HP, while stress will always be +15. ![]() Upon being triggered, a trap will inflict both health and stress damage to a random hero in the party. You do all this planning and feel great when you make it work - only to find out she is now almost as strong as the "i wip myself to kill bosses".Īnd that's the idea - the fun in this DLC is mastering the new battlesystem and getting it to work. A trap is an obstacle that can be encountered along corridors during expeditions. Like a Leper or Abomination that has it's turn right after the shieldbreaker and can't use the skill you want because he got moved.Īnd even if you make it work - the reward is only a little above basegame performence. It takes some work to make her fight well, you need a team that doesn't mind being moved around. The shieldbreaker is a movement based fighter all and all, pullend important targets, hitting them even if they are guarded, removing guard, defending herself. It gets closeds to the Jester, but the Jester is a stress healer first and a movement based fighter later. The basegame heros are much simpler to use. You kinda have to think outside the box with this one, moving back and ford while using the skills. If the OP is having issues with her stressing out on him it's safer not to test his luck in longer runs if she's picking up an affliction in the nightmare, until he runs the nightmares out.The Shieldbreaker is very. Right, but if things don't go great in the Nightmare, she'll often end up Afflicted, and it's easier to finish out a Medium one with her freaking out that way than a Long one. ![]() So in a way, it can actually be more advantageous to do Long Runs (unless they're long dark runs, in which case I hope you brought your moon cloaks, rings, etc.) ![]() I don't believe you can have 2 of the Nightmares in the same dungeon, and if you successfully complete the Nightmare you get a buff to stress resistance above and beyond any camping buffs, that lasts for the entirety of the dungeon. She'll usually end up Afflicted by that's not a huge deal on a Medium length. Long runs won't end well, but you can definitely use Mediums to get through the nightmares and still succeed on the run. Originally posted by Corseth:Another tip, until you run out the nightmares, bring her on at most Medium runs. ![]()
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